

Whatever method you choose, the trip from AutoCAD to Photoshop involves the conversion of a Vector image (geometry) to a Raster image (pixels). This tutorial explains a number of techniques which cover all of the above issues. It all depends upon the required resolution, the quality of image and whether you are exporting line drawings or rendered images.
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The truth of the matter is that there is not a single answer to the question of how to move from AutoCAD to Photoshop. Have a look at the Artchitect web site for more examples of AutoCAD and Photoshop working hand-in-hand. AutoCAD looks after the "accurate" and Photoshop deals with the "presentation". It is true to say that AutoCAD and Photoshop make perfect partners in a workflow aimed at creating accurate presentation drawings. Neither one application could have successfully completed the job alone.

However, if we want to create any kind of illustrative material based upon the outline, like the example shown far right, we have to leave AutoCAD and move to Photoshop where we can make the most of the raster imaging tools. This sort of accurate drafting is very difficult to achieve in Photoshop but AutoCAD makes it easy. The outline image was drawn in AutoCAD using polylines. The two illustrations on the right demonstrate the problem. However, I think most people would now accept that if you want ultimate control over presentation drawings, you have to move away from AutoCAD's vector DWG file format and use a raster (pixel) based application, of which, Adobe Photoshop is probably the best known example. M-Color is a good example of such an application. Various add-on applications have been written to improve and extend the use of AutoCAD into the presentation arena. You may have realised by now that although AutoCAD is great for creating accurate, clear and intelligent drawings, it often is found wanting when it comes to presentation. There are many reasons why you might want to move your AutoCAD drawings into Adobe Photoshop. In fact, I have been asked it so frequently recently that I have created this tutorial, which I hope will form the definitive answer. A flying, digging or swimming character gets to fly, dig, or swim.One of the most common questions I am asked is "How do you move AutoCAD drawings into Adobe Photoshop?". The combatants enter at a random point around the edge, at surface height, and then the battle begins. Above the surface, the air shifts rapidly between different weather patterns.

The surface has a small town in the center, surrounded by regions of different environments (a forest, the side of a mountain, a barren desert, a deep "ocean" lake, a flat field, etc.). The bottom half is filled with dirt, in which caves have been dug leading to a winding dungeon with traps. Personally, I think the overall "fairest" arena would be one in which the strategies of different characters are put on display. Some characters are just better at short range, some characters are just better at long range.

D&D characters do not have "competitive balance" the way a multiplayer PvP game does. Similarly, a Greatsword wielder would find it "unfair" to be placed a thousand feet from a Wizard. I don't think you can define "fair" in this situation, unless it's really a 50/50 coin flip who wins.Ī ranger who can attack from hundreds of feet away would find it "unfair" to be put right next to an armored melee character.
